Hi. I teach half-time at a non-traditional high school in Boulder, and I work half-time with the Center for LifeLong Learning and Design (L3D, in the Department of Computer Science and Institute for Cognitive Development at the University of Colorado/Boulder), as a research consultant. (Just writing the titles wears me out.) I don't teach computers, except in the context of work my students and I do (e.g., magazine publishing, statistical compilation and analysis, Web research, and [with much more to come] Web publishing). At L3D I'm supposed to provide the perspective of a practicing teacher-as-lifelong-learner. My focus has been on promoting collaborative processes through which teachers can learn to use computer tech in authentic ways in their classes. My main concern has been that the investment cost for teachers learning new tech (not to mention using it in a meaningful way [much less "transform" their classrooms]) substantially outweighs the dividends yielded by the investment -- at least in general. My experience in curriculum design suggests, to me anyway, a similar phenomenon -- i.e., that really transformative curriculum requires a massive individual investment and therefore massive institutional investment. So, preliminarily, I'm more concerned about HOW to help excellent content and learning environment designs occur than I am about what those designs are. Which is not to say I don't care about content. I believe, first, that if we create the proper design environments, we'll get richer content. In particular, I think that the design process should look like what we think our classes should look like -- and/or vice versa. I also believe, not surpisingly, that content should focus more on essential knowledge, skills, and habits. Y'know, lifelong learning stuff rather than cultural literacy stuff. At my school we're trying a process we call Working Shops. Our staff will work in teams, along with teachers from the CU School of Education and L3D staff, to design and implement curricula that uses computer and other tech in authentic ways. While designing and implementing, we'll also be learning how to use the tech. The Working Shop teams will meet regularly (generally once every two or three weeks) throughout the school year, during the working day. At least half of the teams will be inter-disciplinary, and most (if not all) of the curriculum will be project- or product-based. Through this collaboration we intend not only to grow our learning but to transform the learning processes and environments in which we are engaged. Modest goals... I'm not sure exactly how this responds to other comments posted. But I'm thinking that it does so in an oblique way. Trying to help... Stevan as in, Stevan Kalmon New Vista High School (303) 447-5401 "Things are more like they are now than they ever were before." --Dwight D. Eisenhower