Hello, I'm Corrina Perrone, and I'm a research associate with the Center for LifeLong Learning at the Univ. of Colorado, Boulder. I work specifically on educational software systems, two of them are: WebQuest and Mr. Roger's Sustainable Neighborhood. (http://www.cs.colorado.edu/~corrina/mud) In reaction to this question: >Nonetheless, one of the big questions still appears to be what are the >benefits brought by this technology to the classroom that are unique and >needed? And the follow-up reframing: >What are the opportunities this technology opens up? My experience with teachers and in schools has been that there is a split between teaching students to be technologically literate - email, the WWW, etc., - and evaluating what students really learn from incorporating these technologies into existing curriculums (i.e. does the addition of technology or multi-media inherently improve the curriculum?). Like Suzanne and Stephen, we've focused on the opportunities for learning with technology. By combining simulation games and the Internet (as in WebQuest and Mr. Roger's, and other work at the Center), we attempt to view technology as media, and begin to think about how this media can facilitate exploration, expression, and sharing among learning communities. This approach is constructivist - design is a powerful vehicle for learning, and through physical and computational artifacts, we give learners new ways to express themselves and explore in self-directed ways. Several of our systems have been built with the Agentsheets substrate, which now contains a visual programming language for end-user programming, and the Behavior Exchange for sharing computational artifacts (simulations or pieces of simulations) through the WWW. (http://www.cs.colorado.edu/~l3d/systems/agentsheets/) We attempt to bridge the gap between research and classroom practice by allowing classroom practice to inform our research. Our district is very "rich" in terms of connectivity - all middle schools have computer labs with Internet connections. However many of our teachers have similar competence with technology issues. We recognize that the "learning communities" I mentioned above MUST include teachers as well as students. Technology advances rapidly for all of us, and teachers must be supported in finding and learning technologies that will assist them in the classroom. To address this in our research, we create [project] bridges between educational institutions - middle schools, high schools, undergraduate colleges, graduate schools and professional companies and institutions. Several ongoing projects in schools take different approaches to learning- students at one middle school build Agentsheets simulations in WWW collaboration with a middle school in Los Angeles. This is done through an after-school computer club. At another school, WebQuest is used within the curriculum to help students use the WWW for research. We employ a high school teacher within our research group to facilitate the creation of programs make teachers lifelong learners and to build learning communities of teachers. Undergraduates at CU work with Boulder City and County professionals to inform a simulation game about sustainability which can be used for community education. Finally, we are initiating a district- wide project "testbed" for pilot projects to bring technology into the curriculum, starting at an elementary school level. As it comes into existence, we hope this testbed will serve to create a learning community with educators and students from all levels, and uncover opportunities to integrate our efforts even more. Now that I have explained a little bit about where we are, I can say there are many questions/issues that I look forward to discussing with the conference participants. For example, what is the balance between content, curriculum and constructivism - esp. within technological learning systems? How can collaboration between researchers and practitioners lead to a model of collaboration between learners (students included)? How can the WWW be made as important a resource for learning as it is for commerce? How do we make technology more of a media and less of an obstacle for learners? Now that we are getting teachers on board - what do we do with administration? --Corrina Corrina Perrone Center for LifeLong Learning & Design Dept. of Computer Science * CB 430 University of Colorado, Boulder 80309 corrina@cs.colorado.edu http://www.cs.colorado.edu/~corrina/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "A thing is not necessarily true because a man dies for it." -- Oscar Wilde